

For one thing, he believes more should have been done to the PC release of Godus before the mobile version was launched. Konrad Naszynskis email address Show email & phone number > Rocketreach finds email, phone & social media for 450M+ professionals.

He admitted that there were some things he did wrong, saying that because he’d never done a Kickstarter campaign or launched a Steam Early Access game in the past and due to this, there were certain elements that he could’ve handled better. During the video, intern Konrad Naszynski appears to be extremely uncomfortable after previously stating he wanted to work at 22Cans because he wanted to help fix the broken monstrosity that Godus became. I do however take the blame and put blame on my shoulders. Surprisingly, the former Lionhead Studios CEO took some of the blame and made it clear that he didn’t want the community to feel like they’d been treated badly.įirstly, I don’t think the community can ever be blamed…Because you know we need to appreciate all the range of comments form the positive to the negative. Along with designer Konrad Naszynski, Molyneux sat down to answer questions on 22Can’s most recent project, and one of the questions accused him of eschewing his responsibilities during the creation of the game. Peter Molyneux has said in a recent interview that he may have handled the development of Godus poorly. the website rock, paper, shotgun raised some serious questions this week about whether 22cans would actually take godus to completion when it reported that konrad naszynski, a godus kickstarter.
