
Players can use dance pad that can be connected to the computer, allowing the player to use their feet do the tapping. The game also supports other modules or input devices for a better experience. This key is usually colored gray in the screen indicating a warning that it must be executed. The score in this key is based on when the player lifted his finger from the key.

Rolls (Tap keys) will let the user tap a certain key as to how many times it displays on the screen. There are also Holds (Freeze keys), requiring player must hold down the corresponding key until the duration of the key passes the line. There are Mines (Shock keys) wherein the player must avoid pressing such key or it will reduce their life points. Apart from the standard keys, the game also offers other keyboard strokes which make the stages more and more challenging. This score means that the player has successfully pressed the keys in the right timing of 0.0225 seconds. The player can get the highest score of Triple A. The scores in StepMania are presented in letters. The player will earn scores based on how accurate he responds to the rhythm or beat of the song. Great timing should be carefully dealt when pressing the arrow keys. Its speed is determined by the beat of the song played in a round. The player will get to press the corresponding arrow keys on the keyboard. The StepMania's gameplay is much similar to Dance Dance Revolution. In fact, the game was included in the New York's Museum of the Moving Image game exhibit last 2005. Due to the game's flexibility in rhythm patterns, it was then made as a game engine for Pump It Up Pro and In the Groove rhythm game. The game supports different dance rhythm patterns and simulations and was released under the MIT license. StepMania was first created by Chris Danford for Kanami. It was released last 2001 to be a simulation game similar to the other rhythm game such as, Dance Dance Revolution (DDR).

StepMania is a rhythm video game originally created by Kanami.
